Combat Cheat Sheet

Basic Attacks
Gambits
Weapon Statistics
Armor Statistics
Ranged Weapon Accuracy
Term Clarification and Common Misconceptions

Basic Attacks:

Withering attack – Dexterity + [Combat Ability] + Weapon Accuracy
Withering Damage – Strength + Extra Successes on the attack roll + Weapon Damage – Soak [Stamina + Armor Soak]
Double 10s apply
If soak is greater than successes, apply the weapon’s overwhelming attribute as the amount of damage
Upon a successful withering attack, the solar automatically gains one point of initiative

Decisive Attack – Dexterity + [Combat Ability]
Decisive Damage – Initiative, if it exceeds hardness; otherwise, no damage
Double 10s DO NOT apply
If the Attack Succeeds, Reset initiative to 3
If a decisive attack fails, the attacker loses two initiative if they’re currently between 1-10, three initiative for 11+

Defense

To Hit

Evasion: (Dexterity + Dodge + Any Relevant Specialties)/2
Parry: (Dexterity + [Martial Arts or Melee] + Any Relevant Specialties)/2
You may raise defense by one point per two motes spent


Gambits:

1) Spend Difficulty +1 initiative, then make a standard decisive attack (Dexterity + [Combat Ability]).
2) Roll newly-lowered initiative against Difficulty of gambit.
3) Resolve if successful

Disarm – Difficulty 3, throws weapon to short range, target must move to weapon and use a draw/ready action to recover it.

Unhorse – Difficulty 4, target suffers one level of bashing damage, is rendered prone, and the mount usually flees

Distract – Difficulty 3-5, attacker declares an ally not in initiative crash who gains the initiative spent on the gambit to use in a decisive attack on the ally’s next turn or it is lost.

Weapon Statistics








Weapon Type Accuracy Damage Defense Overwhelming Attunement
Mortal Light +4 +7 +0 1 N/A
Mortal Medium +2 +9 +1 1 N/A
Mortal Heavy +0 +11 -1 1 N/A
Artifact Light +5 +10 +0 3 5
Artifact Medium +3 +12 +1 4 5
Artifact Heavy +1 +14 +0 5 5


Armor Statistics

Armor Type Soak Hardness Mobility Penalty Attunement
Mortal Light 3 0 0 NA
Mortal Medium 5 0 -1 NA
Mortal Heavy 7 0 -2 NA
Artifact Light 5 4 0 4
Artifact Medium 8 7 -1 5
Artifact Heavy 11 10 -2 6
*Ranged Weapon Accuracy*


Weapon Type Close Short Medium Long Extreme
Mortal Thrown +4 +3 +2 -1 -3
Mortal Archery -2 +4 +2 +0 -2
Artifact Thrown +5 +4 +3 +0 -2
Artifact Archery -1 +5 +3 +1 -1



Term Clarification and Common Misconceptions

When resolving combat actions…

  • Damage On attacking, refers to your dice pool on a successful hit
  • Levels (Of Damage) Refer to how much damage you successfully inflict

Combat Cheat Sheet

Exalted 3E JayFoe tarranon